I'd been meaning to play the Half-Life
series for a long time, and after getting my copy of The Orange Box
for PS3, I figured I should probably play the original before I got to the sequels. At first I put the PS2 version on my GameFly
list, but my little brother reminded me he'd purchased it a few years previous. I'd forgotten about it, as he'd bought it used, and it had come with no cover.
I initially set out to find a high-res version of the official cover that I could print out and put on this coverless copy, only to discover that this is the official cover
. I was not pleased at all with the multiple points of poor design, and felt something needed to be done.
So, first thing was to come up with the basic idea in my head, and I decided I wanted it to kind of match the design of The Orange Box
's cover (Which I promise is actually like, a neon orange color in person). I must say, the hardest part was hunting down the font that was used. But I'm glad I found it, because it really helps tie it together better.
Just about everything was recreated from scratch, including logos, copyright information (which I also updated here and there), etc. The only things which are not recreations are the screenshots, UPC code, and other elements culled from the original, official design. I even referenced a few other game covers from the PC versions, and a website or two for the game synopsis, considering the official cover didn't have that, which also bothered me.
In designing it, I wanted it to look as much like an authentic PS2 game cover as possible, and I think I pulled it off quite well. I did a few variations with the black-boxed portions of the "PlayStation 2" logos on the front/spine. But in the end, I thought going with the authentic PS2 cover design was the best choice.
I tried to design this both to fit the correct measurements of an authentic PS2 case cover, and also to fit within the restraints of a regular 8.5 x 11 sheet of paper. In my experience it seemed as if a few centimeters seemed to get cut off when I printed the final thing. So as long as your printer is adjusted properly, I'd make sure if you're printing through Photoshop or Adobe Reader (if you have the option) do a Print with Preview and be sure to tell it to center as best you can so the design's edges don't get cut off weird. Otherwise, you may have to do a few draft prints and try to find the best adjustment possible. I had to do almost 10 prints before I got it right.
If I'd known this was going to happen, I'd've made sure the design had a little extra on both edges. Sadly, that's not the case, and I'm too lazy to go back and adjust everything to fit properly, so good luck.
Anyway, there you have it! Enjoy!
UPDATE 2010-01-10: I've changed the design ever so slightly, adding Gearbox Software's latest logo with the gear symbol, and slightly lightening the lambda on the front cover and Gordon Freeman's face on the back.UPDATE 2013-04-26:
Corrected some typos in the copyright information, changed some of the wording in the story summary that had been bothering me, and streamlined the PDF file for smaller file-size, but no loss in quality.Valve, the Valve logo, the Lambda logo and Half-Life and all related artwork are © copyright, trademarks and/or
registered trademarks of Valve Corporation in the United States and/or other countries. Sierra and the Sierra logo are
registered trademarks of Sierra Entertainment, Inc. Gearbox and the Gearbox logo are trademarks of Gearbox Software, L.L.C.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon
is a trademark of the International Digital Software Association.
Cover redesign by Parker J. Williams 2008-2009.